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From humanities to STEAM: Gamified learning and the development of digital competencies in the classical high school
Daniela Canfarotta, Manuela Pipitone -
EFL instructors’ values systems, reflections and emotions on paired peer observation process
Fatma Yasemin Bayındır Özkan, Kenan Dikilitaş -
Evaluation of scratch-based educational digital games from the perspectives of prospective teachers
Ümran Şahin, Mustafa Mızrak
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