CANFAROTTA, Daniela; MANUELA PIPITONE. From humanities to STEAM: Gamified learning and the development of digital competencies in the classical high school. Pedagogical Perspective, [S. l.], v. 4, n. 3, p. 582–597, 2025. DOI: 10.29329/pedper.2025.128. Disponível em: https://pedagogicalperspective.com/index.php/pub/article/view/128. Acesso em: 7 jan. 2026.